How to get rid of homeless. Volume one and two.
by Matteo Bittanti
Release date: January 08, 2015
Features volume one: Soft cover, 440 pages, illustrations, full color.
Features volume two: Soft cover, 160 pages, illustrations, full color.
Format: 7 x 7 inches = 18 x 18 cm
ISBN volume 1: 9781320335096
ISBN volume 2: 9781320335799
Price volume one: $149.99
Price volume two: $69.99
LIMITED EDITION: 99 copies
How to get rid of homeless is a monumental project.
A 600-page epic split in two volumes documenting the so-called “homeless scandal” that affected the newly released game SimCity (Maxis/Electronic Arts, 2013), How to get rid of homeless reproduces dozens of threads concerning “homelessness” that appeared in Electronic Arts’ online forum between 2012 and 2013.
Matteo Bittanti collected, selected, and transcribed thousands of messages exchanged by the forum members who first experienced and then tried to “eradicate” the phenomenon of homelessness that “plagued” SimCity. From surprise to despair, from shock to resignation, these posts highlight the pitfalls of simulation, the not-so-subtle effects of ideology on game design, and the interplay between play and society, politics and entertainment. Decontextualized from their original source and reproduced on paper sans the majority of online communication hallmarks (e.g. author’s signatures, side banners, avatar pictures etc.), these textual exchanges create a peculiar narrative. Some of the dialogues’ absurdist tones evoke Ionesco’s plays. Others reveal racist and classist biases, and forcefully introduce - or, rather, reintroduce - a highly political vision that the alleged “neutral” algorithms were supposed to overcome.
Matteo Bittanti Artist, writer, curator, publisher, translator, and scholar, Matteo Bittanti works with toys, games, and technology. His academic research focuses on the cultural, social, and theoretical aspects of emerging technologies, with an emphasis on their effects on communication, visual culture, and the arts. His approach is interdisciplinary in nature and his practice is situated at the intersection of media studies, game studies, visual studies, and contemporary art. Born in Milan, Italy Bittanti resides in Northern California. Like most Americans, he lives a life of quiet desperation.